– Nearly limitless simulated business opportunities This is the most comprehensive business simulation available! Capitalism II features two new campaigns – The Capitalist Campaign and the Entrepreneur Campaign – plus an in-depth tutorial to make the most complex business strategy a breeze to learn. Use marketing, manufacturing, purchasing, importing, retailing, and more to become a corporate CEO. This in-depth strategy game covers almost every aspect of business that could be encountered in the real world. For now the mod is stable and (I think) fun, the detail can follow later.Ĭompatible with Capitalism Lab version 5.1.30 or later only ***IMPORTANT: Set "Competitor Startup Capital" to "Massive" for a better game /forum/viewtopic.Create and control the business empire of your dreams. No people, companies or customised products are defined yet (like for instance in Piermarios mod), but I will get that done eventually. I'm also part way through a project to turn the build icons into pictures as I think that's more elegant. Optically challenging, but it does all work. The new buildings do not have unique icons or sprites, I have used some of the existing to get it to run. Eventually the internet comes good ) I start my games in 1980 and so in a strange way maybe that's pretty accurate behaviour. It does work though, just sort of delayed. There will be bankruptcies for some early internet adopters as computers will simply not get enough users in the initial stages. As building computers is now a much more complex task, there can be some strange behaviour when running digital age. Anyway, for now I release it as a mod with the max number of products possible (700) and look forward to perfecting that first before pioneering new limits. I think with a few restrictive competitor tweaks and the like it would probably run quite smoothly. My hope is to eventually petition David and the Enlight team for a trial run of a few games (on a separate build) with a much higher data limit and see what happens. I am fully aware that this not only exceeds the current data limits (700 + 20 software products), but actually finds new meaning for the word "exceed" in the process. Overall, my work on MW encompasses something in the region of 1800+ products at last count and over 1500 manufacturing processes. Tweaks, improvements, corrections are always easily done. I'm doing this for me first and foremost because I love this game and this level of detail, but I am willing to put it out there to share with anyone else who likes what they hear/see - what I absolutely encourage is constructive feedback. The latest version is available now over at Moddb. Ok, so when and where can I get this mod then ? Selling what others need is a very profitable business in MW. Suddenly, buying from another player may make the difference between getting a product made or not and being an "industrial semi" conglomerate will now be a viable strategy for both player and AI. MW will make you constantly evaluate where you can best source an input and what products to make next, all the while wondering when to actually branch into another industry, because now that really is a challenge. Once you've done that, multiples of those will need to be embedded in a microprocessor before its useful and then those themselves onto a motherboard and well needless to say.so on and so on. If you want the same in MW, you'll need to get hold of semiconductor wafers and find some copper and silver to put on it. My point here is: Silicon = CPU just simply won't cut it in MW. The ABS plastic found in Auto parts, baby products, Shoes & bodycare products has to come from somewhere Polyethylene and Polypropylene feature prominently in packaging materials, as well as Bottle tops and Auto batteries and Polyester and Nylon - well I think we all know how much of those we use nowadays. MW introduces not only additional consumer products in the sectors you love, like Cosmetics, Body care and Electronics, but also literally 100's of semi products, all grouped into additional industry segments like Packaging, Chemicals and Plastics. For example the global cosmetics market is about $200 Billion a year and is serviced by an untold number of pharmaceutical, chemical and industrial companies. There are companies (and quite a few actually) that are making more than decent money in many of the industry sectors outside of the normal ones you know from the Vanilla game.
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